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MAIN PROJECT:

Here's a very very loose plan of how I want things to go:
1st Demo: Pretty much a solo project, just to test what software I have so far.
2nd Demo: Make up with a player character and a few enemies. Make up a couple new AI's for the new enemies. There will be a stopping criteria, probably when you reach a certain point in the game you win.
3rd Demo: You can talk to people, a little dialog box opens up like in old-school final fantasy. Houses have opening and closing doors.
4th Demo: You now have an inventory and you can equip different weapons and armor and stuff.
5th Demo: You and the monsters can now shoot projectiles in any direction, not just the 8 directions characters are allowed to move. This will be implemented either for an analog joystick or maybe a standard gamepad or maybe both.
6th Demo: We'll have multiple layers on a map so you can walk under or over a bridge and stuff like that.

And then of course there's about a million things I'm not thinking of at the moment but you get the idea. Have fun.

demo1.html (Updated: 02-14-09)
demo2.html (Updated: 05-15-09)
demo2.5.html (Updated: 08-27-09)

OLD PROJECTS:

This is an abandoned attempt to crack the zodiac cryptogram. You can download the code and improve it if you want:
Zodiac Discombobulator

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